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Farmhouse02: Added back the intentional vanilla mesh shadows under the walkway (aka vertex colors). Restored the slight blue tint from vanilla to the modded plugin. Updated the name of the vanilla replacement plugin (it was erroneously left as the development name). This should correct the behavior of it not uninstalling correctly. Updated 'No Glacier Snow' option to be its own plugin (ESL). This corrects a large number of inconsistencies throughout snowy regions.
#PAINT FX SNOW COVER UPDATE#
Therefore, this update also adds over 20 new statics into the game that are covered with snow. If a snowy version didn't exist, a new statics was created and used. This was accomplished by quickly reviewing all the named snowy exteriors and converting numerous objects at these locations to snowy versions. The largest change with this update was to correct objects that were missing the snow shader.
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Users should regen LODs to get the snowy versions of any large references changed. Reduced the shader angle on NorExtWallBgDivider01snow to reduce stretching Reduced the shader angle on NorExtWallBg1Wa圜urve01snow to reduce stretching Reduced the shader angle on NorExtWallBg1WayArch01snow to reduce stretching Changed non-snowy ruins at Kjenstang Ruins to snowy versions
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Changed one non-snowy rock on the Solitude arch to a snowy version Changed a non-snowy cart at Frostflow Lighthouse to a snowy version Changed some non-snowy rope pieces at Stillborn Cave to snowy versions Changed a non-snowy rubble pile at Boethiah's Shrine to a snowy version Changed some non-snowy fences and a wood pile at Dawnstar to snowy versions Changed multiple non-snowy shurbs and thickets here and there to snowy versions Changed some non-snowy fences and a chopping block at Brandy Mug Farm to snowy versions Changed 14 non-snowy snowberry bushes and a chopping block at Winterhold to snowy versions The following was also completed in this update: Specifically any record that is prefixed with "BDS_" within any patches will need to be updated as they will toss errors with v3.5+. This change requires any patches made for BDS to be updated due to FormID changes. The result is a lighter ESP and improved compatibility. These objects are now simply swapped in the ESM and new large reference data generated. The ESP was optimized by moving and keeping all large references and new records within the ESM.
#PAINT FX SNOW COVER INSTALL#
Hard Requirement - you will need it only if you want to install the parallax version Voeille's Soul Cairn HD Expansion Parallax Vivid Landscapes - Rocking Stones and Mountains - With or Without Parallax Vivid Landscapes - Orc and Farmhouses - With or Without Parallax Without it's 2.0 version snowy ruins won't render Vivid Landscapes - Nordic Dungeons and Ruins SE
#PAINT FX SNOW COVER PATCH#
Unofficial Lux - Lux Orbis - Lux VIA Parallax Patch Skyrim Textures Redone - High Hrothgar and SkyHaven - Parallax Makes all mesh objects behave properly when the snow shader is applied to them. Skyrim 3D Rocks - Better Dynamic Snow - Patch (BDSv2.11 Only) Needs to be V2 (v3 doesn't support parallax) Simple Snow Improvements - The Great City of Winterhold (BOS) RIS - Real Ice And Snow - BDS Diffuse Patch SOFT REQUIREMENT - ONLY NEEDED IF YOU WANT PARALLAX Northfire's Rustic Clever Underground Nordic RuinsĢ.11 if using parallax meshes, either this or Simplicity of Snow Northfire's Photoreal Mountains OG and Dirt Cliffs - Parallax
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Required for Windhelm - Snow Texture Cleanup to look consistent. If you use the Parallax Version - only works with V2.11.0
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V2.11.0 If you want parallax rendering on meshes that uses snowshadersįrankly HD Dwemer Ruin Expansion and Pipework Parallax Why would you want a Better Dynamic Snow Patcher without Better Dynamic Snow?įor Better Dynamic Snow pre-3.0 ONLY! Not compatible with latest BDS. AMidianBorn Imperial Forts SE 4K Parallaxīetter Dynamic Snow - iNeed Extended Patchīetter Dynamic Snow and Blended Roads Integrationīetter Dynamic Snow and No Snow Under the roof Patchīetter Dynamic Snow Patch Collection (v2.11)
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